<database>
	<weapon type="0" oneHanded="0" auto="0">
		<rof>0.15</rof>
		<ammo>-1</ammo>
		<spread>0</spread>
		<sound></sound>
	</weapon>
	
	<weapon type="1" oneHanded="1" canDual="1" auto="0" stopDestroy="0" soundLoop="0" number="1">
		<name>m9</name>
		<animation>1</animation>
		<damage>100</damage>
		<rof>0.35</rof>
		<enemyrof>0.5</enemyrof>
		<ammo>7</ammo>
		<spread>2</spread>
		<sound>pistol</sound>
		<bulletsprite>bullet</bulletsprite>
		<casing>1</casing>
		<casingTime>0.005</casingTime>
		<speed>900</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>16</knockback>
		<knockbackdeath>150</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0.03</burstrof>
	</weapon>
	
	<weapon type="2" oneHanded="0" canDual="0" auto="0" stopDestroy="0" soundLoop="0" number="7">
		<name>Shotgun</name>
		<animation>3</animation>
		<damage>100</damage>
		<rof>0.5</rof>
		<enemyrof>0.5</enemyrof>
		<ammo>4</ammo>
		<projectiles>5</projectiles>
		<spread>7</spread>
		<sound>shotgun</sound>
		<bulletsprite>pellet</bulletsprite>
		<casing>2</casing>
		<casingTime>0</casingTime>
		<speed>750</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>300</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="1" oneHanded="0" canDual="0" auto="0" stopDestroy="0" soundLoop="0" number="3">
		<name>Assault</name>
		<animation>3</animation>
		<damage>100</damage>
		<rof>0.3</rof>
		<enemyrof>0.3</enemyrof>
		<ammo>18</ammo>
		<sound>assaultrifle</sound>
		<bulletsprite>bullet</bulletsprite>
		<spread>3</spread>
		<casing>3</casing>
		<casingTime>0.005</casingTime>
		<speed>900</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>150</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>4</burst>
		<burstrof>0.035</burstrof>
	</weapon>
	
	<weapon type="2" oneHanded="1" canDual="1" auto="0" stopDestroy="0" soundLoop="0" number="2">
		<name>Sawed-Off</name>
		<animation>2</animation>
		<damage>50</damage>
		<rof>0.1</rof>
		<enemyrof>0.8</enemyrof>
		<ammo>2</ammo>
		<projectiles>5</projectiles>
		<spread>15</spread>
		<sound>sawedoff</sound>
		<bulletsprite>pellet</bulletsprite>
		<casing>0</casing>
		<casingTime>0</casingTime>
		<speed>750</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>300</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="1" oneHanded="1" canDual="1" auto="1" stopDestroy="0" soundLoop="0" number="4">
		<name>SMG</name>
		<animation>4</animation>
		<damage>100</damage>
		<rof>0.05</rof>
		<enemyrof>0.1</enemyrof>
		<ammo>20</ammo>
		<projectiles></projectiles>
		<sound>smg</sound>
		<bulletsprite>bullet</bulletsprite>
		<spread>10</spread>
		<casing>1</casing>
		<casingTime>0.005</casingTime>
		<speed>900</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>150</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="1" oneHanded="2" canDual="0" auto="1" stopDestroy="0" soundType="1" soundLoop="0" number="5">
		<name>Minigun</name>
		<animation>5</animation>
		<damage>100</damage>
		<rof>0.025</rof>
		<enemyrof>0.03</enemyrof>
		<ammo>300</ammo>
		<sound>minigun</sound>
		<bulletsprite>bullet</bulletsprite>
		<spread>5</spread>
		<casing>3</casing>
		<casingTime>0.005</casingTime>
		<speed>900</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>150</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="1" oneHanded="0" canDual="0" auto="0" stopDestroy="0" soundLoop="0" number="6">
		<name>Semi-Auto Sniper</name>
		<animation>3</animation>
		<damage>200</damage>
		<rof>0.6</rof>
		<enemyrof>2</enemyrof>
		<ammo>6</ammo>
		<sound>semiautosniper</sound>
		<bulletsprite>sniperbullet</bulletsprite>
		<spread>0</spread>
		<casing>3</casing>
		<casingTime>0</casingTime>
		<speed>1500</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>300</knockbackdeath>
		<noise>320</noise>
		<laser>480</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="2" oneHanded="0" canDual="0" auto="0" stopDestroy="0" soundLoop="0" number="8">
		<name>Bullpup shotgun</name>
		<animation>2</animation>
		<damage>35</damage>
		<rof>0.3</rof>
		<enemyrof>0.8</enemyrof>
		<ammo>8</ammo>
		<projectiles>5</projectiles>
		<spread>4</spread>
		<sound>bullpupshotgun</sound>
		<bulletsprite>pellet</bulletsprite>
		<casing>2</casing>
		<casingTime>0</casingTime>
		<speed>900</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>300</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="2" oneHanded="0" canDual="0" auto="0" stopDestroy="0" soundLoop="0" number="9">
		<name>SUPER SHOTGUN</name>
		<animation>2</animation>
		<damage>100</damage>
		<rof>1</rof>
		<enemyrof>2</enemyrof>
		<ammo>2</ammo>
		<projectiles>8</projectiles>
		<spread>10</spread>
		<sound>SUPERSHOTGUN</sound>
		<bulletsprite>pellet</bulletsprite>
		<casing>2</casing>
		<casingTime>0</casingTime>
		<speed>750</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>450</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="1" oneHanded="1" canDual="1" auto="0" stopDestroy="0" soundLoop="0" number="10">
		<name>Revolver</name>
		<animation>1</animation>
		<damage>150</damage>
		<rof>0.35</rof>
		<enemyrof>0.70</enemyrof>
		<ammo>6</ammo>
		<spread>1.25</spread>
		<sound>revolver</sound>
		<bulletsprite>bullet</bulletsprite>
		<casing>0</casing>
		<casingTime>0.005</casingTime>
		<speed>900</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>1</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>200</knockbackdeath>
		<noise>320</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="1" oneHanded="0" canDual="0" auto="0" stopDestroy="0" soundLoop="0" number="11">
		<name>RPG</name>
		<animation>5</animation>
		<damage>100</damage>
		<rof>3</rof>
		<enemyrof>3</enemyrof>
		<ammo>1</ammo>
		<projectiles>1</projectiles>
		<sound>pistol</sound>
		<spread>0</spread>
		<casing>0</casing>
		<speed>450</speed>
		<explosion>0</explosion>
		<acceleration>0</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>0</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
	
	<weapon type="3" oneHanded="0" canDual="0" auto="1" stopDestroy="1" soundLoop="1" number="12">
		<name>Flame Thrower</name>
		<animation>1</animation>
		<damage>100</damage>
		<rof>0.025</rof>
		<enemyrof>0.25</enemyrof>
		<ammo>100</ammo>
		<projectiles>1</projectiles>
		<soundstart>flamethrowerstart</soundstart>
		<sound>flamethrowerloop</sound>
		<soundend>flamethrowerend</soundend>
		<bulletsprite>bullet</bulletsprite>
		<spread>4</spread>
		<casing>0</casing>
		<speed>600</speed>
		<explosion>0</explosion>
		<acceleration>-1000</acceleration>
		<bounces>0</bounces>
		<stun>0</stun>
		<knockback>0</knockback>
		<knockbackdeath>0</knockbackdeath>
		<noise>240</noise>
		<laser>0</laser>
		<burst>1</burst>
		<burstrof>0</burstrof>
	</weapon>
</database>