<soundlist>

	<ambient>
		<sound>ambient1</sound>
	</ambient>
	
	<empty>
		<sound>Empty_Ammo</sound>
	</empty>
	
	<pistol>
		<sound>pistol</sound>
	</pistol>
	
	<shotgun>
		<sound>shotgun</sound>
	</shotgun>
	
	<pistol2>
		<sound>Pistol_1</sound>
		<sound>Pistol_2</sound>
		<sound>Pistol_3</sound>
		<sound>Pistol_4</sound>
		<sound>Pistol_5</sound>
	</pistol2>
	
	<sawedoff>
		<sound>Sawedoff_1</sound>
		<sound>Sawedoff_2</sound>
		<sound>Sawedoff_3</sound>
		<sound>Sawedoff_4</sound>
		<sound>Sawedoff_5</sound>
	</sawedoff>
	
	<smg>
		<sound>SMG_1</sound>
		<sound>SMG_2</sound>
		<sound>SMG_3</sound>
		<sound>SMG_4</sound>
		<sound>SMG_5</sound>
	</smg>
	
	<assaultrifle>
		<sound>AssaultRifle_1</sound>
		<sound>AssaultRifle_2</sound>
		<sound>AssaultRifle_3</sound>
		<sound>AssaultRifle_4</sound>
		<sound>AssaultRifle_5</sound>
	</assaultrifle>
	
	<minigun>
		<sound>Minigun_1</sound>
		<sound>Minigun_2</sound>
		<sound>Minigun_3</sound>
		<sound>Minigun_4</sound>
		<sound>Minigun_5</sound>
	</minigun>
	
	<shotgun2>
		<sound>Shotgun_1</sound>
		<sound>Shotgun_2</sound>
		<sound>Shotgun_3</sound>
		<sound>Shotgun_4</sound>
		<sound>Shotgun_5</sound>
	</shotgun2>
	
	<bullpupshotgun>
		<sound>BullpupShotgun_1</sound>
		<sound>BullpupShotgun_2</sound>
		<sound>BullpupShotgun_3</sound>
		<sound>BullpupShotgun_4</sound>
		<sound>BullpupShotgun_5</sound>
	</bullpupshotgun>
	
	<semiautosniper>
		<sound>Sniper_1</sound>
		<sound>Sniper_2</sound>
		<sound>Sniper_3</sound>
		<sound>Sniper_4</sound>
		<sound>Sniper_5</sound>
	</semiautosniper>
	
	<revolver>
		<sound>Revolver_1</sound>
		<sound>Revolver_2</sound>
		<sound>Revolver_3</sound>
		<sound>Revolver_4</sound>
		<sound>Revolver_5</sound>
	</revolver>
	
	<SUPERSHOTGUN>
		<sound>SUPERSHOTGUN</sound>
	</SUPERSHOTGUN>
	
	<melee>
		<sound>Melee_1</sound>
		<sound>Melee_2</sound>
		<sound>Melee_3</sound>
		<sound>Melee_4</sound>
		<sound>Melee_5</sound>
		<sound>Melee_6</sound>
	</melee>
	
	<meleehit>
		<sound>Melee_Hit_1</sound>
		<sound>Melee_Hit_2</sound>
		<sound>Melee_Hit_3</sound>
	</meleehit>
	
	<weapongrab>
		<sound>Weapon_Grab</sound>
	</weapongrab>
	
	<weaponthrow>
		<sound>Throw_1</sound>
		<sound>Throw_2</sound>
	</weaponthrow>
	
	<impactwall>
		<sound>Impact_Wall_1</sound>
		<sound>Impact_Wall_2</sound>
		<sound>Impact_Wall_3</sound>
		<sound>Impact_Wall_4</sound>
		<sound>Impact_Wall_5</sound>
	</impactwall>
	
	<glassbreak>
		<sound>Glass_Break_1</sound>
		<sound>Glass_Break_2</sound>
		<sound>Glass_Break_3</sound>
		<sound>Glass_Break_4</sound>
		<sound>Glass_Break_5</sound>
		<sound>Glass_Break_6</sound>
	</glassbreak>
	
	<glassdeath>
		<sound>death</sound>
	</glassdeath>
	
	<bodygore>
		<sound>Body_Impact_1</sound>
		<sound>Body_Impact_2</sound>
	</bodygore>
	
	<bodyfall>
		<sound>Body_Fall_1</sound>
		<sound>Body_Fall_2</sound>
	</bodyfall>
	
	<grenadearm>
		<sound>Grenade_Arm_1</sound>
		<sound>Grenade_Arm_2</sound>
	</grenadearm>
	
	<grenadebounce>
		<sound>Grenade_Bounce_1</sound>
		<sound>Grenade_Bounce_2</sound>
		<sound>Grenade_Bounce_3</sound>
		<sound>Grenade_Bounce_4</sound>
		<sound>Grenade_Bounce_5</sound>
		<sound>Grenade_Bounce_6</sound>
	</grenadebounce>
	
	<explosion>
		<sound>Explosion_1</sound>
		<sound>Explosion_2</sound>
		<sound>Explosion_3</sound>
	</explosion>
	
	<hologramparasite>
		<sound>Hologram_Parasite_1</sound>
		<sound>Hologram_Parasite_2</sound>
	</hologramparasite>
	
	<glitch>
		<sound>UI_Sparks_Menu_1</sound>
		<sound>UI_Sparks_Menu_2</sound>
		<sound>UI_Sparks_Menu_3</sound>
		<sound>UI_Sparks_Menu_4</sound>
		<sound>UI_Sparks_Menu_5</sound>
		<sound>UI_Sparks_Menu_6</sound>
	</glitch>
	
	<dooropen>
		<sound>Door_Open_2</sound>
	</dooropen>
	
	<doorclose>
		<sound>Door_Open_2</sound>
	</doorclose>
	
	<uiclose>
		<sound>UI_Click_Close_1</sound>
		<sound>UI_Click_Close_2</sound>
	</uiclose>
	
	<uiopen>
		<sound>UI_Click_Open_1</sound>
		<sound>UI_Click_Open_2</sound>
	</uiopen>
	
	<uiselect>
		<sound>UI_Click_Selection_1</sound>
		<sound>UI_Click_Selection_2</sound>
		<sound>UI_Click_Selection_3</sound>
		<sound>UI_Click_Selection_4</sound>
	</uiselect>
	
	<uihover>
		<sound>UI_Hovering_1</sound>
		<sound>UI_Hovering_2</sound>
		<sound>UI_Hovering_3</sound>
		<sound>UI_Hovering_4</sound>
	</uihover>
	
	<uicardin>
		<sound>UI_Map_In_Slot_1</sound>
		<sound>UI_Map_In_Slot_2</sound>
		<sound>UI_Map_In_Slot_3</sound>
		<sound>UI_Map_In_Slot_4</sound>
		<sound>UI_Map_In_Slot_5</sound>
	</uicardin>
	
	<uicardout>
		<sound>UI_Map_Out_Slot_1</sound>
		<sound>UI_Map_Out_Slot_2</sound>
		<sound>UI_Map_Out_Slot_3</sound>
		<sound>UI_Map_Out_Slot_4</sound>
		<sound>UI_Map_Out_Slot_5</sound>
		<sound>UI_Map_Out_Slot_6</sound>
	</uicardout>
	
	<uiclick>
		<sound>uiclick1</sound>
		<sound>uiclick2</sound>
	</uiclick>
	
	<flamethrowerstart>
		<sound>flamethrower_start</sound>
	</flamethrowerstart>
	
	<flamethrowerloop>
		<sound>flamethrower_loop</sound>
	</flamethrowerloop>
	
	<flamethrowerend>
		<sound>flamethrower_end</sound>
	</flamethrowerend>
</soundlist>