<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<cards xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<card ID="1">
		<name>baseball</name>
		<attack>1</attack>
		<defense>1</defense>
		<speed>1</speed>
		<hp>100</hp>
		<ability1>Homerun</ability1>
		<ability1_text>Enemy   DAM:70
		You   DAM:40
		Imagine bating so hard that not only the ball flies out out of the stadium, but also your rival.</ability1_text>
		<ability2>Catcher</ability2>
		<ability2_text>You   DAM:-10   DEF:+1
		Mitt, mask, guards, protector, knee saver... Your player will be ready for the foulest attack!</ability2_text>
		<ability3>Strikeout</ability3>	
		<ability3_text>Enemy  ATT:-1
		You   DAM:15
		When a batter is out, your opponent's attack force decreases.</ability3_text>
	</card> 
	<card ID="2">
		<name>football</name>
		<attack>1</attack>
		<defense>1</defense>
		<speed>1</speed>
		<hp>100</hp>
		<ability1>Offense</ability1>
		<ability1_text>Enemy   DAM:30
		You   DAM:10
		It's not like being, like, offensive. No. It's more like attacking. A bit.</ability1_text>
		<ability2>Touchdown</ability2>
		<ability2_text>Enemy   DAM:50
		You   DAM:30
		You'll strike a touchdown, sure, but it will exhaust you.</ability2_text>
		<ability3>Helmet</ability3>	
		<ability3_text>You   DAM:15   DEF:+1
		If you want to headbutt your way to victory, you will want some protection.</ability3_text>
	</card>
	<card ID="3">
		<name>therapist</name>
		<attack>1</attack>
		<defense>1</defense>
		<speed>3</speed>
		<hp>100</hp>
		<ability1>Self-Esteem</ability1>
		<ability1_text>You   DAM:10   DEF:+2
		If you believe in yourself, nobody can hurt you. Well, they can. Just a tad.</ability1_text>
		<ability2>Empathy</ability2>
		<ability2_text>Enemy   DEF:-2
		You   DAM:15   DEF:-1
		The best way to lower someone's defenses is feeling for them.</ability2_text>
		<ability3>Peace of Mind</ability3>	
		<ability3_text>Enemy   ATT:-1
		You   DAM:15
		Now, my dear enemy, breath in. Out. In. Forget about hitting me. In. Out.</ability3_text>
	</card>
	<card ID="4">
		<name>designer</name>
		<attack>1</attack>
		<defense>2</defense>
		<speed>2</speed>
		<hp>100</hp>
		<ability1>Final Version</ability1>
		<ability1_text>Enemy   DAM:60
		You   DAM:20/50
		A devastating final effort --but, if it's not final, it may be devastating for you, too.</ability1_text>
		<ability2>Brainstorming</ability2>
		<ability2_text>Enemy   DAM:40  or  ATT:-1  or  DEF:-1
		You   DAM:20
		Your creativity is your strongest point. Shame you never learnt how to focus.</ability2_text>
		<ability3>Copy-Paste</ability3>	
		<ability3_text>
		You   DAM:20 ATT:? DEF:? SPD:?
		Creating a unique identity is hard. Better steal it from someone unique.</ability3_text>
	</card>
	<card ID="5">
		<name>librarian</name>
		<attack>1</attack>
		<defense>1</defense>
		<speed>3</speed>
		<hp>100</hp>
		<ability1>Invisible Man</ability1>
		<ability1_text>Enemy   DAM:30
		They can see you. You can do mischief without fear of consequences.</ability1_text>
		<ability2>Titus Andronicus</ability2>
		<ability2_text>Enemy   DAM:40
		You   DAM:15
		Hark, villains! I will grind your bones to dust. (Act V, Scene 2, 2503)</ability2_text>
		<ability3>Rabbit Run</ability3>	
		<ability3_text>You   DAM:15   SPD:+1
		Your first step to become a rich rabbit is running like hell.</ability3_text>
	</card>
	<card ID="6">
		<name>plumber</name>
		<attack>2</attack>
		<defense>2</defense>
		<speed>2</speed>
		<hp>100</hp>
		<ability1>Clogged Toilet</ability1>
		<ability1_text>Enemy   DEF:-3
		You   DAM:40
		Do you want to make your enemy feel like a helpless piece of a toilet?</ability1_text>
		<ability2>Wrench</ability2>
		<ability2_text>Enemy   DAM:35
		You   DAM:10
		If it were an RPG weapon, it would deal massive damage. Same here.</ability2_text>
		<ability3>Knotted Pipe</ability3>	
		<ability3_text>Enemy   SPD:-1
		You   DAM:10
		Imagine your enemy is water in a pipe. Now imagine you knot the pipe.</ability3_text>
	</card>
	<card ID="7">
		<name>judge</name>
		<attack>1</attack>
		<defense>2</defense>
		<speed>3</speed>
		<hp>100</hp>
		<ability1>Prosecutor</ability1>
		<ability1_text>Enemy   DEF:-2
		You   DAM:20
		Someone will have a lot more problems to defend themselves.</ability1_text>
		<ability2>Defense Attorney</ability2>
		<ability2_text>You   DAM:20   DEF:+2
		Let them attack you. Your lawyer will shield you.</ability2_text>
		<ability3>Justice4All</ability3>
		<ability3_text>Enemy   DAM:40
		You   DAM:30
		Because dispensing justice is hard for everyone.</ability3_text>	
	</card>
	<card ID="8">
		<name>carpenter</name>
		<attack>1</attack>
		<defense>2</defense>
		<speed>2</speed>
		<hp>100</hp>
		<ability1>Chisel'n'Hammer</ability1>
		<ability1_text>Enemy   DAM:40
		You   DAM:15
		Two tools together to break your opponent defenses.</ability1_text>
		<ability2>Sawdust</ability2>
		<ability2_text>Enemy   SPD:-1
		You   DAM:15
		Blow it into your opponent's eyes, slowing them down.</ability2_text>
		<ability3>Varnish</ability3>	
		<ability3_text>You   DAM:10   DEF:+1
		A protective coat of paint. Its smell will make you feel dizzy.</ability3_text>	
	</card>
	<card ID="9">
		<name>salesman</name>
		<attack>3</attack>
		<defense>1</defense>
		<speed>1</speed>
		<hp>100</hp>
		<ability1>My Last Offer</ability1>
		<ability1_text>Enemy   DAM:60
		You   DAM:40
		You're about to deal something huge --but it comes at a cost.</ability1_text>
		<ability2>Free of Charge</ability2>
		<ability2_text>Enemy   DAM:35
		Do unto others as you wouldn't have them do unto you.</ability2_text>
		<ability3>Bunch of Lies</ability3>	
		<ability3_text>Enemy   ATT:-1
		You   DAM:10
		The more bullshit your arguments are, the less your clients can counterattack.</ability3_text>	
	</card>
	<card ID="10">
		<name>policeman</name>
		<attack>2</attack>
		<defense>3</defense>
		<speed>3</speed>
		<hp>100</hp>
		<ability1>Bad Cop</ability1>
		<ability1_text>Enemy   DAM:30
		You   DAM:10
		No cop will ever attack a civilian without a good reason. Ha.</ability1_text>
		<ability2>Handcuffs</ability2>
		<ability2_text>Enemy   SPD:-1
		You   DAM:15
		It won't prevent your prisoner from running away --but it'll sure slow them down.</ability2_text>
		<ability3>False Evidence</ability3>	
		<ability3_text>Enemy   DEF:-1
		You   DAM:15
		No one can defend themselves from the "fake news" of police investigation.</ability3_text>	
	</card>
	<card ID="11">
		<name>cashier</name>
		<attack>1</attack>
		<defense>1</defense>
		<speed>1</speed>
		<hp>100</hp>
		<ability1>Bad Change</ability1>
		<ability1_text>Enemy   ATT:? DEF:?
		You   DAM:25 ATT:? DEF:?
		What's yours is mine. And the other way round.</ability1_text>
		<ability2>Slower Line</ability2>
		<ability2_text>Enemy   SPD:-1
		You   DAM:15
		For some reason, clients never choose the fast line.</ability2_text>
		<ability3>Under-Desk Gun</ability3>	
		<ability3_text>Enemy   DAM:30
		You   DAM:15
		Because an experienced/alive cashier is always a good shot.</ability3_text>
	</card>
</cards>